Wednesday 16 May 2012

Study Finds Fragmentation of Audience Attention Leads to Decline in Perceived Value of Entertainment

Of all the entertainment sources, only social networking sites retained steady levels of value at 31% in the U.K. and 37% in the U.S. according to the 2011 Edelman Value, Engagement and Trust in the Era of Social Entertainment Survey

  • 63% in the U.K. and 56% in the U.S. report spending more time than a year ago with the internet for their entertainment and 40% in the U.K .and 49% in the U.S. report sending more time with social media
  • 84% of U.K. and 88% of U.S. consumers feel negatively about the move from free to paid entertainment services
  • Trust in the entertainment industry has fallen by 9% in the U.K .and 11% in the U.S.

London – Edelman, the world’s largest independent public relations firm, today released findings from its fifth annual Value, Engagement and Trust in the Era of Social Entertainment1 survey. The 2011 study shows that the value consumers are getting from the Entertainment Industry has fallen by 68%2 in all areas, and only 17% of all respondents feel that entertainment sources3 today provide “very good” or “excellent value.” Social networking sites, which the majority of respondents believe are a form of entertainment, have remained stable with 31% of consumers in the U.K. and 37% in the U.S. saying they provided “very good” or “excellent” value.

“A lower perception of value in the entertainment industry represents the commoditised nature of today’s entertainment,” said Gail Becker, president of Edelman’s Western U.S. Region. “With so many forms of entertainment, consumers are spreading their attention across multiple platforms – leading to a decline in perceived value in any one format. Given the ongoing debate about revenue models and what we see from this year’s study findings, entertainment companies have a real opportunity to regain trust by articulating a stronger value proposition to their consumers and by offering the opportunity to engage with them through multiple platforms.”

The Value, Engagement and Trust in the Era of Social Entertainment survey also showed that the spread of consumers’ time on multiple devices has increased. Fifty-nine percent of people in the U.K. and 53% in the U.S. spent more time on their laptops in the last year, and 49% of people in the U.K. and 52% in the U.S. spent more time on their mobile phones. More than half (52%4) of all respondents would like to use a computer to access further entertainment content, and 30% would like to be able to access that content on their mobile phone.

However, when comparing age groups, a much larger percentage of 18-29 year olds (42% in the U.K. and 43% in the U.S.) would want access on a mobile phone compared to 30-44 and 45-54 year olds (25% and 21%, respectively, in the U.K.; 30% and 20%, respectively, in the U.S.]. Overall, the data shows that the youth market above all other age groups want more access to content across multiple platforms.

“This may be due in part to the increased partnership between high quality entertainment output from other channels moving into the online space, but it may also reflect that users are now watching television while also surfing the web and using social networks on their smartphones,” said Jon Hargreaves, managing director of Technology for Edelman Europe. “For the entertainment industry, if the internet can add real value to offline content, we believe consumers would be willing to pay for it.”

“Five years ago the entertainment industry viewed the internet as a threat,” said Hargreaves. “But now it’s an opportunity for those same companies to monetise internet content through simple revenue models. The paywall is often put in place as a simple way to monetise content; however, this is not the case for companies that charge for what was once free.”

Overwhelmingly, consumers (84% in the U.K. and 88% in the U.S.) feel negatively about the move from free to paid entertainment services. The survey also reveals that paywalls created by entertainment sources for previously free services are being met with feelings of frustration and distrust by users. Some cite the lack of improvement in quality of service, while others state they would suspect a profit motive driven by greed.

The study also delivers insights on how content providers can try to overcome feelings of distrust about paywalls by delivering value in other ways. 87% of U.K. respondents (85% of U.S.) consider visual and sound quality important in making their entertainment purchasing decisions and nearly half (47% in the UK, 48% in the U.S.) consider the number of devices with which they can access the entertainment.

“The paywall is not a simple solution to the value problem plaguing the entertainment industry,” said Becker. “Rather, it should be viewed as an opportunity to effectively articulate the value it represents for consumers rather than just explaining the business rationale for it.”

As the study revealed last year, the internet remained the second most frequently turned to form of entertainment in both countries for the second year in a row. While television remained the most frequent form of entertainment both in the U.K. and the U.S. (49% and 47% respectively), dropping 8 and 11 percent respectively since 2010.

“While most sources of entertainment are less used, this just means that people are spreading their consumption wider,” said Hargreaves “It is clear that to succeed in the era of social entertainment, entertainment companies must invest in multiple channels of distribution to enable consumers to access their content wherever and whenever. The internet can be the connective tissue bringing content together.”

Study highlights include:

  • 4% of U.K. consumers and 3% of U.S. consumers feel positive about the move to a paywalled service
  • 45% of people in the U.K. and 57% in the U.S. believe social networking sites are a form of entertainment
  • Personal enjoyment and visual/sound quality continue to top the list of purchase drivers with “being one of the first to have new entertainment” dropping significantly (to 14%, down from 40% in the U.K. and to 17%, down from 41% in the U.S.).
  • More than  half (52%5) of all respondents would like to use a computer to access further entertainment content, and 30% would like to be able to access that content on their mobile phone
  • 49% of people in the U.K. and 52% in the U.S. believe they are spending more than a year ago with their mobile phones to access their entertainment, while 59% (U.K.) and 53% (U.S.) spent more time with their laptop

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1 Formerly referred to the Trust in Entertainment survey
2 The average of the total reduction in perception of value across all industry sectors in the U.K. and U.S. from 2010 to 2011. U.K. average 2010: 24.26%; 2011: 16.17%. U.S. average 2010: 34.33%; 2011: 18.67%.
3 Includes social networking sites, film producers/movie studios, music companies, gaming companies, cable television providers and satellite television providers.
4 Both U.K. and the U.S. scored 52% for this question
5 Both U.K. and the U.S. scored 52% for this question

For further information, please contact:
Latraviette D. Smith, Edelman:
+01 212.704.4530 / Latraviette.Smith@edelman.com

Notes to Editors

About the Value, Engagement and Trust in the era of Social Entertainment Survey

For the fifth year running, the Value, Engagement and Trust in the era of Social Entertainment Survey explores consumer attitudes towards the entertainment industry in the U.K. and .US.  It examines consumer perceptions and behaviors as they relate to consumption habits, purchase recommendations, file downloading and sharing.

The Value, Engagement and Trust in the era of Social Entertainment Survey, is an annual online survey among 18 to 54 year old consumers in the U.K. and U.S. which was conducted between February 22-28, 2011. The sample comprised 1,017 respondents, 500 from the UK and 517 from the US.